Commercial projects Details Skills
Responsible for the game design,
programming, art and most of the
soundtrack. Independently released
on Steam.
Clickteam Fusion 2.5
Aseprite
Game Design
Gameplay Programming
Pixel Art
University projects Details Skills
First-person 3D Survival Horror game developed
as a solo project in Unreal Engine 5.
Designed and implemented gameplay using Blueprints,
including player interactions, pickable objects,
and a chase sequence. Created almost all 3D assets,
including modelling and rigging the character
and interactive objects.
Unreal Engine 5
Blueprints
Blender
Game Design
Gameplay Programming
3D Modelling
Rigging
One of the main programmers.
Designed the gameplay and level,
programmed the main mechanics,
created some of the 3D assets, rigged all of
the character's models, and made the trailer.
Unity
C#
Blender
Game Design
Gameplay Programming
3D Modelling
Rigging
Personal and game jams projects Details Skills
Game jam winner for IADE's Tech 4 Good 2025.
Main programmer. Fully developed
the hospital, punch minigame,
score and timer systems.
Clickteam Fusion 2.5
Blender
Game Design
Gameplay Programming
3D Modelling
Rigging
Solo Developer in production for a total of 2 weeks.
Designed and implemented gameplay such as player movement,
enemy behaviour, and achievements. Created all assets.
Clickteam Fusion 2.5
Aseprite
Game Design
Gameplay Programming
Pixel Art
Side programmer. Designed the mice, enemies
and two rats. Programmed the character's stats and
movement system. Voice acted the mice.
Godot
GDScript
Aseprite
Game Design
Gameplay Programming
2D Art